My RL Mapping Techniques – Meshes, meshes and meshes with physics! Rocket League Mods › Forums › Tutorials › My RL Mapping Techniques – Meshes, meshes and meshes with physics! This topic contains 0 replies, has 1 voice, and was last updated by Derzo 2 years, 1 month ago. Author Posts May 14, 2017 at 7:58 am #166368 DerzoParticipant Hey everyone! So I decided to make this guide with some useful RL Map creation stuff that I feel like needs more attention. I’ll be going over a map template that I created, why you should be using more meshes, blender & UDK tips, how to import RL meshes directly into blender, how to use KActors that simulate physics and more. https://drive.google.com/open?id=1g4wagWHXDp2n-fJ6_DrnlRG8XaZ6VLJAZ3zgDykga1Q Please leave any questions, suggestions or corrections below, I’ll be answering them! Hopefully you’ll find this useful, thanks! Author Posts You must be logged in to reply to this topic.