Replicated Rocket League Collision Channels (BallBlockers, VehicleBlockers etc.)

  • description Description

    A tool for map makers. This allows us to use Rocket League's collision channels in our own version of UDK. 

    Unzip the file and place PrimitiveComponent.uc in (UDK Install Path)/Development/Src/Engine/Classes and replace the existing file. 

    Restart UDK and rebuild scripts when prompted.

    Inside an actor's collision settings you will now see this:

    Collision Channels

    They should all be pretty self explanatory, but message user /u/glhglh on reddit if you need help.

  • speaker_notes Installation

    Unzip the file and place PrimitiveComponent.uc in (UDK Install Path)/Development/Src/Engine/Classes and replace the existing file. 

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