Replicated Rocket League Collision Channels (BallBlockers, VehicleBlockers etc.)
A tool for map makers. This allows us to use Rocket League’s collision channels in our own version of UDK. Unzip the file and place PrimitiveComponent.uc in (UDK Install Path)/Development/Src/Engine/Classes and replace the existing file. Restart UDK and rebuild scripts when prompted. Inside an actor’s collision settings you will now see this: They should all be […]