A tool for map makers. This allows us to use Rocket League’s collision channels in our own version of UDK.
Unzip the file and place PrimitiveComponent.uc in (UDK Install Path)/Development/Src/Engine/Classes and replace the existing file.
Restart UDK and rebuild scripts when prompted.
Inside an actor’s collision settings you will now see this:
They should all be pretty self explanatory, but message user /u/glhglh on reddit if you need help.